FluidOS: Calendar

A native calendar application to track meetings & events.

Role: UX/Visual Designer

Timeline: Nov 2021

01

Context

The Fluid OS Calendar is one of 12 conceptual applications my team and I designed for a foldable phone using the Fluid OS design system. The calendar application is a native application that allows users to manage their day-to-day schedules. After my team member and I designed the phone view, I optimized the watch experience.

02

Objective

How can we design watch and phone views to ensure events are accessible?

The Fluid device is a foldable phone that can switch from watch to phone view. When in watch view there is a third of the screen space making it crucial to have just the necessary items.

03

Problem Statement

How might we enhance smartwatches to reduce dependency on smartphones, simplifying users' daily routines?

04

Project Timeline

3 week sprint

The calendar app was designed during our final sprint for Fluid OS

05

Major Improvements

Designing for legibility

We received feedback that the events were too tightly packed. We decided to increase font size and padding between events.

Designing for accessibility

I chose to add the gray background bubbles to create larger and easy-to-follow touch points.

06

Final Features

Collaborating with another designer, I created a calendar app using FluidOS components and styling, accessible in both phone and watch views

List view

The list view is the default for the calendar app. On the phone, it shows a monthly overview with a scrollable list of upcoming events. The watch version only displays a list of upcoming dates.

Detailed view

Tapping on an event takes the user to a detailed screen showing event specifics, including end times, location, and notes.

07

Impact

Fluid OS received a 4.5/5 app store rating from a group of expert mobile designers and tied 2nd place out of 5 teams.

08

Takeaways

Smaller screens = sacred space

The watch screen can’t mirror the phone version due to limited space. It’s essential to prioritize key information, optimize touch points, and avoid overcrowding.

Differentiate the UX

The phone and watch views should feel distinct. I frequently asked, "Why would the user prefer the watch view?" The two experiences should highlight their unique benefits, so users understand when and why to use each view.

©

Ifrah Mohamed

2024

©

Ifrah Mohamed

2024

©

Ifrah Mohamed

2024